Galaxy on fire 2 turrets
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When in the landed state, the weapons are folded away to reduce the ship’s overall size, so they are unable to be fired.ĭoes the unique turret benefit from any special target assistance, such as additional auto-gimbal assistance? The ship comes as standard with two ejection seats that can fire independently.Ĭan you fire the wing weapons when the fighter is in its landed state? Is there a way for the pilot and gunner to quickly escape in an emergency? For example, ejection seats, escape pod, or something similar? Like all remote turrets on vehicles, we plan for this to be the case if you have the blade capacity on board. Whether or not that’s fast enough to follow a Gladius is hard to say as there are so many variables, but we intend for it to be quick enough to not hinder combat.Ĭan I equip the remote turret with an AI blade? The current time taken is less than five seconds.
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How long does it take the turret to move from one end of its rail to the other, and does it move fast enough to accurately follow a small dogfighter like the Gladius? During transition, it is unable to fire, though that transition is relatively quick to minimize downtime. It can only be used in the two positions. Is the turret fixed to one of two positions (upper, forward-facing/lower, rear-facing), or is it freely movable between the two extremes? However, as it’s a remote turret, it will be able to be ‘slaved’ by a computer blade in the future, where it will be locked facing forward in the upper position. Can the turret be controlled by the pilot? If so, does it fire in conjunction with the forward-facing weapons or is it controlled separately?